Making this low poly character model was a challenge, I had to learn many new skills that were foreign to me. I learned how to sculpt with better proportions and retopoligize my model. I used 2D artwork from Iain Thody as my foundation, I wanted to make something unique. Using Zbrush, Maya, and Substance Painter; I spent countless hours learning, experimenting, and executing my ideas. Overall this project took about 250 hours with the new skills and methods that I learned.
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